A downloadable game for Windows and macOS

This is a game I am making with a team at Miami University in a course called "Game Prototyping, Pipeline".

Team: 

  • Jonathan Byrne   |   Audio Engineer 
  • A.J. Fulco   |   Project Manager 
  • Alyssa Jackson   |   3D Modeler and Animator 
  • Steve Jester   |   Environment Designer 
  • Jacob Kaplan   |   Programmer 
  • Adam Larson   |   Environment Designer 
  • James Martin   |   Animator 
  • Ryan Martin   |   3D Modeler and Concept Artist 
  • Connor Redwine   |   Programmer :) 
  • Cynthia Sheard   |   Programmer 
  • Chris Trimbach   |   Puzzle Designer / Programmer 
  • Yue (Tana) Yu   |   Particles and Game Designer 
  • Mattew Board   |   Advisor

Story

Bitbot wakes up and finds that this spaceship has needed maintenance while he was asleep. After he completes a set amount of tasks, he must be rejuvenated in one of the Robot Cells for a certain period of time. Each phase for which Bitbot is awake is called a Cycle, and each Cycle takes place in a new part of space. Complete tasks and explore the ship to discover the purpose of this journey!

Things to know about the Game

  1. There are 3 Cycles altogether. After all tasks for a Cycle are completed, you must start the next Cycle by returning to a Robot Cell and interacting with it. 
  2. The # of tasks in the Cycles respectively are 4, 7, 4. We apologize that it isn't more clear when you must return to the Cell.
  3. There are three kinds of objects which you are not prompted to interact with, but need to: Robot Cells, the Elevator, and the _______ in the final room.
  4. It is possible to beat.
  5. The player cannot interact with any of the furniture (never a need to).
  6. We tried to make the tasks in the list as specific yet concise as possible.
  7. There are a few more things that the team may improve in the future, including the camera, more text prompts, collision on some objects, in-game puzzle sensor, Task List changes, etc. We still need to fix "Save & Quit." It doesn't do either, as far as I know. If you're on Windows, Alt+Tab out of it, and click the X in either preview window.
  8. If you need help on any tasks, we have included a Solutions folder in the Zip folder you downloaded.

On this page, I have included a secondary build with my changes to the game, so some of what is in this IS NOT in the final build (the "Final Build" is the one with STABLE in the name). Differences include a set order to the way the skybox changes and a permanent Movement Speed Increase upon completion of Cycles.



Game Trailer/Proof of Concept Video: Google Drive Link

Feedback is appreciated. Hope you enjoy!

Download

Download
ProjectRoboBuild11 (Cynthia's Build--STABLE).zip 119 MB
Download
ProjectRobo (Adam's Build--UNSTABLE).zip 123 MB

Install instructions

Download the Zip folder, extract the contents, then navigate there and run the executable file Isolation Station. If you need help with any of the in-game puzzles, check the Solutions folder.

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